Home › Forums › General Questions › 3 things you can do to increase licensing income…
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July 24, 2017 at 9:06 am #27743ChuckMottParticipant
I thought this would be an interesting thread. Name at least 3 things a composer can do to increase licensing income right now (not necessarily increase income tomorrow but things they can do to increase income over the long haul. ). Assume you are talking to a broad audience of composers, both newbies and people that have been pursuing this 5 years or more. No need to limit yourself to just three if you don’t want . I was going to name it 10 but thought that would put people off. Input?
July 24, 2017 at 10:48 am #27744md2ParticipantMy three would be:-
Don’t be lazy – work harder and write more tracks (still struggling on this one 🙂
Have a good look at search ‘tags’ (you use in libraries for your tracks) to see if you can make them more relevant to your music, and maybe use more popular ones people search for. (another thing I have got to do 🙂
Spend more time playing music / practise / learning new ideas / listening to loads of music – to become a better musician and hopefully write better music.
July 24, 2017 at 11:09 am #27745ChuckMottParticipantThank you – I’ll chip in, yes definitely write more tracks – minimum less then one a week is not going to get the results you want.
I am not averse to listening or looking at keywords in tracks in similar genres that are listed as best sellers, and getting ideas for keywords.
Set goals when you sit down and compose, i.e., finish these guitars, and make yourself stick to a timeline to complete them. Finish composing a track a day (doesn’t need to count mixing, alts, etc). Other ideas?
July 24, 2017 at 11:35 am #27746md2ParticipantOther ideas ummm..
Add tracks to new promising libraries – have given the far east one -Motion Elements a go, bit like P5 – no success so far….
Experiment at changing price point for tracks (up or down)
Listen to your old tracks ( I was shocked at some of my older ones – especially the distortion on a chorused fender rhodes EP sound I use quite a lot – have managed to fix this issue)
July 24, 2017 at 6:12 pm #27749BEATSLINGERParticipantMy friend Chuck. We are on some of the same Libraries. I really enjoy your work!
I have a couple of ideas to share..1) Continually update your “Sound Portfolio”. It’s like a painter having new Canvas’ and Brushes.
2) Branch out, and try working on different styles that are in trend.
3) Re-address older portions of your catalog that are close to being finished. try adding New/timely drum programming. As well, a couple of additions here and there could bring them to life!
July 28, 2017 at 5:19 am #27770ChuckMottParticipantThanks for the suggestions. It is relatively rare that I do my own drum programming. In general I use Addictive Drums, and some parallel processing. I bought up most of the Loop Loft stuff also (you can get some great deals via their sales). I do often try to add some real percussion. If I have some things that need distinctive electronic percussion/beats, I have been turning to my friend Kubed on here. Likewise I have written/ played live guitars (my main instrument) on his tracks.
My sample libraries for the most part are comprised of Komplete 9 and in the past have include Goliath. Omnisphere, which is updated, and Addictive Drums and Keys. I have a uke and a mandolin as well as play my own electric and bass guitars. If I feel like I can passably play something I would just soon soon buy up the real instruments, future examples being a real banjo and Dobro.A couple other electric guitars (my one electric , my main guitar, is a Music MAn Axis Super Sport circa 1987. )And more percussion toys, besides the tambourine, maracas and shakers I currently own.
My forays into EDM and hip hop have been laughingly bad. Again, Kubed has saved the day, on some tracks so if if I have a track with those elements in it that sound good , it is likely co-written with him.
July 30, 2017 at 5:47 am #27791AlanParticipant1) Commit 5 years to learn a new instrument. I mean weekly private lessons with a pro and 1-3 hours practice per day. I did it and it changed everything.
2) The next time you come up with that “special” track that you think will do well and have longevity, invest in it by hiring (Or bartering) a few session musicians.
3) Try a new genre. A year (or two?) ago a popular library asked for bachata music. I had no clue what it was but decided to explore it. I spent an hour listening to google, amazon and pandora results to figure out what makes a tune bachata then wrote two of them. The experience added some new colors to my pallet and both tracks were even accepted by that very picky library that starts with “C.” Of course they haven’t made me any money yet, ha.
July 30, 2017 at 7:48 am #27792MichaelLParticipant1) Commit 5 years to learn a new instrument. I mean weekly private lessons with a pro and 1-3 hours practice per day. I did it and it changed everything.
In the era of keypad composing and loops, learning an instrument, any instrument, would increase one’s musical skill set and vocabulary exponentially.
1) Learn how to write for instruments not for “sounds.” Trumpets, violins, percussion, guitars, etc., are instruments, not just sounds on a keyboard. If you don’t write for the instrument instead of just using sounds your tracks will sound synthetic no matter how good the samples you use are.
2) Write music with function in mind. If you don’t know what your track can or could be used for no one else will either.
3) Get a brutally honest evaluation of your music. Most people have no idea how good or bad their work is and they look for external explanations when their tracks don’t sell…usually blaming the library.
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