Home › Forums › Introduce Yourself › Game composer / sound designer for 25+ years, (hopefully) branching out.
- This topic has 7 replies, 3 voices, and was last updated 6 years, 4 months ago by MarkKnight.
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MarkKnightParticipant
Hi All,
I’m Mark and I’ve been working in the games industry for the past 25 years.
I’ve not decided to try and get a better work/life balance and work on projects of my choice, with people of my choice.
I have zero experience of production library music so am looking forward to learning more about this business here.
Aside from the music production side, I also have a live set using the moniker TDK which stems back from my demoscene days in the early 90’s. The music I play is predominantly ‘chiptune’ and I use an electric violin for my part of the performance 🙂
Cheers,
m
NbiloxiParticipantHey Mark, I am fairly new to this game too but i’m always up to colaborate with people.Pm me if you’d like to work on something,Later joe.
MarkKnightParticipantHey, that’s cool – not right now though as I’m starting from absolutely nothing in terms of understanding. So I’ve still to learn what implications there are with me being a PRS member etc.
Have you listened to any of my work before then, I presume you have a rough idea of the style of music I write?
Cheers,
m
NbiloxiParticipantno I don’t really have a clue ,I just know a violin will add a lot to a cue.whats a link to hear your stuff? this is to some stuff that I do if you want to have a listen. https://soundcloud.com/user-71823473
MarkKnightParticipantOh blimey, totally miss understood you 😉 I’m not doing much acoustic violin these days though, electrics and effects are where I am 😉 To be honest, right now it’s the music production I need to concentrate most of my time on… need to build up a long term portfolio of music which is going to put some money in the bank…. most people I speak to seem to expect violin recording to be done for free, which sadly can’t be happening now…
NbiloxiParticipantlol makes sence!
BEATSLINGERParticipantHello to all, and Happy New Year!
Just a little piece of “advice”..
I have several friends that are in both music/sound-design for games; and production music. Keeping in mind that you need to make things “Interesting, and catchy for both” I would say try implementing the same formula that you are currently using for writing “game cues”and just put them into a 2-3 minute format.
In my opinion the fundamentals are basically the same; you’re just getting to the point/hook quicker..
MarkKnightParticipantThanks Beatslinger. Yes, that’s something I’ve got to learn to do better. A lot of what I do is far longer than 2-3 mins at the moment.
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